Pistols
M357 Trait
Measured across 24 real players, each with 50+ kills with it.
It's used at the same ranges as other Pistols: 52.3% of its kills are hip-fire. Among the 5 Pistols, it ranks 2nd in shots per kill (6.7), 2nd in accuracy (37.7%) and 2nd in kills per minute (2.15).
- Kills per minute
- 2.15
- Hip-fire kills
- 52.3%
- Its family: 46.2%. The higher, the closer range.

What's good with the M357 Trait
How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.
Shots per kill
+22% vs its family6.7
Half of players are between 5.8 and 8.6. At 5.8 or fewer, you use it better than 3 in 4.
Accuracy
average vs its family37.7%
Half of players are between 31.4% and 41.1%. At 41.1% or more, you use it better than 3 in 4.
Headshots
−34% vs its family12.3%
Half of players are between 10.4% and 14.0%. At 14.0% or more, you use it better than 3 in 4.
Which class gets the most out of it
Pistols aren't any class's signature weapon: they perform the same on Assault, Engineer, Support or Recon.
Against the rest: pistols
Shots per kill
Rank 2 of 5
Accuracy
Rank 2 of 5
Headshots
Rank 5 of 5
Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.