SMG-PDWs
SL9
Measured across 76 real players, each with 50+ kills with it.
It's used at the same ranges as other SMG-PDWs: 17.3% of its kills are hip-fire. Among the 11 SMG-PDWs, it ranks 7th in shots per kill (30.7), 3rd in accuracy (23.6%) and 6th in kills per minute (1.15).
- Kills per minute
- 1.15
- Hip-fire kills
- 17.3%
- Its family: 12.0%. The higher, the closer range.

What's good with the SL9
How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.
Shots per kill
+13% vs its family30.7
Half of players are between 21.4 and 40.1. At 21.4 or fewer, you use it better than 3 in 4. Below 11.8, top 10%.
Accuracy
+10% vs its family23.6%
Half of players are between 18.5% and 27.5%. At 27.5% or more, you use it better than 3 in 4. Above 31.7%, top 10%.
Headshots
−11% vs its family12.7%
Half of players are between 10.9% and 15.0%. At 15.0% or more, you use it better than 3 in 4. Above 19.1%, top 10%.
Which class gets the most out of it
It's a signature weapon of the Engineer class: that class carries it with an advantage. Other classes can use it too, without the advantage.
Against the rest: smg-pdws
Shots per kill
Rank 7 of 11
Accuracy
Rank 3 of 11
Headshots
Rank 9 of 11
Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.
