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SMG-PDWs

SL9

Measured across 76 real players, each with 50+ kills with it.

It's used at the same ranges as other SMG-PDWs: 17.3% of its kills are hip-fire. Among the 11 SMG-PDWs, it ranks 7th in shots per kill (30.7), 3rd in accuracy (23.6%) and 6th in kills per minute (1.15).

Kills per minute
1.15
Hip-fire kills
17.3%
Its family: 12.0%. The higher, the closer range.
SL9

What's good with the SL9

How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.

Shots per kill

+13% vs its family30.7

Half of players are between 21.4 and 40.1. At 21.4 or fewer, you use it better than 3 in 4. Below 11.8, top 10%.

Accuracy

+10% vs its family23.6%

Half of players are between 18.5% and 27.5%. At 27.5% or more, you use it better than 3 in 4. Above 31.7%, top 10%.

Headshots

−11% vs its family12.7%

Half of players are between 10.9% and 15.0%. At 15.0% or more, you use it better than 3 in 4. Above 19.1%, top 10%.

Which class gets the most out of it

It's a signature weapon of the Engineer class: that class carries it with an advantage. Other classes can use it too, without the advantage.

Compare it with other weapons

Against the rest: smg-pdws

Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.