DMRs
GRT-CPS
Measured across 12 real players, each with 50+ kills with it.
It's used at the same ranges as other DMRs: 1.3% of its kills are hip-fire. Among the 6 DMRs, it ranks 4th in shots per kill (18.2), 4th in accuracy (26.2%) and 2nd in kills per minute (1.72).
- Kills per minute
- 1.72
- Hip-fire kills
- 1.3%
- Its family: 1.4%. The higher, the closer range.
What's good with the GRT-CPS
How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.
Shots per kill
+7% vs its family18.2
Half of players are between 15.7 and 24.4. At 15.7 or fewer, you use it better than 3 in 4.
Accuracy
−5% vs its family26.2%
Half of players are between 23.4% and 29.4%. At 29.4% or more, you use it better than 3 in 4.
Headshots
average vs its family20.2%
Half of players are between 16.8% and 27.1%. At 27.1% or more, you use it better than 3 in 4.
Which class gets the most out of it
DMRs aren't any class's signature weapon: they perform the same on Assault, Engineer, Support or Recon.
Against the rest: dmrs
Shots per kill
Rank 4 of 6
Accuracy
Rank 4 of 6
Headshots
Rank 4 of 6
Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.