DMRs
SVK-8.6
Measured across 87 real players, each with 50+ kills with it.
It's used at the same ranges as other DMRs: 1.0% of its kills are hip-fire. Among the 6 DMRs, it ranks 1st in shots per kill (7.4), 1st in accuracy (32.5%) and 4th in kills per minute (1.18).
- Fewest shots per kill in its type
- Most accurate in its type
- Kills per minute
- 1.18
- Hip-fire kills
- 1.0%
- Its family: 1.4%. The higher, the closer range.

What's good with the SVK-8.6
How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.
Shots per kill
−63% vs its family7.4
Half of players are between 5.9 and 9.2. At 5.9 or fewer, you use it better than 3 in 4. Below 4.9, top 10%.
Accuracy
+22% vs its family32.5%
Half of players are between 28.5% and 39.3%. At 39.3% or more, you use it better than 3 in 4. Above 42.6%, top 10%.
Headshots
−8% vs its family18.4%
Half of players are between 16.1% and 21.2%. At 21.2% or more, you use it better than 3 in 4. Above 24.4%, top 10%.
Which class gets the most out of it
DMRs aren't any class's signature weapon: they perform the same on Assault, Engineer, Support or Recon.
Against the rest: dmrs
Shots per kill
Rank 1 of 6
Accuracy
Rank 1 of 6
Headshots
Rank 6 of 6
Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.
