DMRs
SVK-8.6
Measured across 13 real players, each with 50+ kills with it.
- Fewest shots per kill in its type
- Most accurate in its type

- Shots per kill
- 7.6
- −45% vs its family
- Accuracy
- 32.0%
- +27% vs its family
- Headshots
- 17.3%
- −13% vs its family
- Kills per minute
- —
- Coming in a few days: we're measuring it.
What's good with the SVK-8.6
How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.
Shots per kill
7.6
Half of players are between 6.6 and 10.3. At 6.6 or fewer, you use it better than 3 in 4.
Accuracy
32.0%
Half of players are between 26.7% and 38.4%. At 38.4% or more, you use it better than 3 in 4.
Headshots
17.3%
Half of players are between 14.7% and 20.3%. At 20.3% or more, you use it better than 3 in 4.
Which class gets the most out of it
DMRs aren't any class's signature weapon: they perform the same on Assault, Engineer, Support or Recon.
Against the rest: dmrs
Shots per kill
Rank 1 of 2
Accuracy
Rank 1 of 2
Headshots
Rank 2 of 2
Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.