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DMRs

SVK-8.6

Measured across 87 real players, each with 50+ kills with it.

It's used at the same ranges as other DMRs: 1.0% of its kills are hip-fire. Among the 6 DMRs, it ranks 1st in shots per kill (7.4), 1st in accuracy (32.5%) and 4th in kills per minute (1.18).

  • Fewest shots per kill in its type
  • Most accurate in its type
Kills per minute
1.18
Hip-fire kills
1.0%
Its family: 1.4%. The higher, the closer range.
SVK-8.6

What's good with the SVK-8.6

How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.

Shots per kill

−63% vs its family7.4

Half of players are between 5.9 and 9.2. At 5.9 or fewer, you use it better than 3 in 4. Below 4.9, top 10%.

Accuracy

+22% vs its family32.5%

Half of players are between 28.5% and 39.3%. At 39.3% or more, you use it better than 3 in 4. Above 42.6%, top 10%.

Headshots

−8% vs its family18.4%

Half of players are between 16.1% and 21.2%. At 21.2% or more, you use it better than 3 in 4. Above 24.4%, top 10%.

Which class gets the most out of it

DMRs aren't any class's signature weapon: they perform the same on Assault, Engineer, Support or Recon.

Compare it with other weapons

Against the rest: dmrs

Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.