DMRs
LMR27
Measured across 12 real players, each with 50+ kills with it.
It's used at the same ranges as other DMRs: 1.2% of its kills are hip-fire. Among the 6 DMRs, it ranks 2nd in shots per kill (15.9), 4th in accuracy (26.2%) and 1st in kills per minute (1.8).
- Kills per minute
- 1.8
- Hip-fire kills
- 1.2%
- Its family: 1.4%. The higher, the closer range.

What's good with the LMR27
How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.
Shots per kill
−6% vs its family15.9
Half of players are between 14.5 and 18.7. At 14.5 or fewer, you use it better than 3 in 4.
Accuracy
−5% vs its family26.2%
Half of players are between 25.6% and 28.7%. At 28.7% or more, you use it better than 3 in 4.
Headshots
+9% vs its family21.6%
Half of players are between 19.0% and 28.1%. At 28.1% or more, you use it better than 3 in 4.
Which class gets the most out of it
DMRs aren't any class's signature weapon: they perform the same on Assault, Engineer, Support or Recon.
Against the rest: dmrs
Shots per kill
Rank 2 of 6
Accuracy
Rank 5 of 6
Headshots
Rank 2 of 6
Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.