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DMRs

LMR27

Measured across 12 real players, each with 50+ kills with it.

It's used at the same ranges as other DMRs: 1.2% of its kills are hip-fire. Among the 6 DMRs, it ranks 2nd in shots per kill (15.9), 4th in accuracy (26.2%) and 1st in kills per minute (1.8).

Kills per minute
1.8
Hip-fire kills
1.2%
Its family: 1.4%. The higher, the closer range.
LMR27

What's good with the LMR27

How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.

Shots per kill

−6% vs its family15.9

Half of players are between 14.5 and 18.7. At 14.5 or fewer, you use it better than 3 in 4.

Accuracy

−5% vs its family26.2%

Half of players are between 25.6% and 28.7%. At 28.7% or more, you use it better than 3 in 4.

Headshots

+9% vs its family21.6%

Half of players are between 19.0% and 28.1%. At 28.1% or more, you use it better than 3 in 4.

Which class gets the most out of it

DMRs aren't any class's signature weapon: they perform the same on Assault, Engineer, Support or Recon.

Compare it with other weapons

Against the rest: dmrs

Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.