Machine Guns
KTS100 MK8
Measured across 332 real players, each with 50+ kills with it.
It's used at the same ranges as other Machine Guns: 3.9% of its kills are hip-fire. Among the 11 Machine Guns, it ranks 11th in shots per kill (60.2), 3rd in accuracy (20.2%) and 9th in kills per minute (0.72).
- Kills per minute
- 0.72
- Hip-fire kills
- 3.9%
- Its family: 12.0%. The higher, the closer range.

What's good with the KTS100 MK8
How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.
Shots per kill
+122% vs its family60.2
Half of players are between 37.3 and 88.3. At 37.3 or fewer, you use it better than 3 in 4. Below 25.6, top 10%.
Accuracy
−6% vs its family20.2%
Half of players are between 17.3% and 23.6%. At 23.6% or more, you use it better than 3 in 4. Above 27.4%, top 10%.
Headshots
+7% vs its family15.2%
Half of players are between 13.2% and 18.0%. At 18.0% or more, you use it better than 3 in 4. Above 21.1%, top 10%.
Which class gets the most out of it
It's a signature weapon of the Support class: that class carries it with an advantage. Other classes can use it too, without the advantage.
Against the rest: machine guns
Shots per kill
Rank 11 of 11
Accuracy
Rank 3 of 11
Headshots
Rank 5 of 11
Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.
