Machine Guns
M123K
Measured across 131 real players, each with 50+ kills with it.
It's used at the same ranges as other Machine Guns: 6.2% of its kills are hip-fire. Among the 11 Machine Guns, it ranks 7th in shots per kill (35.1), 10th in accuracy (16.4%) and 4th in kills per minute (1.54).
- Kills per minute
- 1.54
- Hip-fire kills
- 6.2%
- Its family: 12.0%. The higher, the closer range.

What's good with the M123K
How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.
Shots per kill
+30% vs its family35.1
Half of players are between 26.3 and 45.5. At 26.3 or fewer, you use it better than 3 in 4. Below 20, top 10%.
Accuracy
−23% vs its family16.4%
Half of players are between 12.8% and 19.2%. At 19.2% or more, you use it better than 3 in 4. Above 23.7%, top 10%.
Headshots
+11% vs its family15.8%
Half of players are between 13.5% and 18.0%. At 18.0% or more, you use it better than 3 in 4. Above 20.4%, top 10%.
Which class gets the most out of it
It's a signature weapon of the Support class: that class carries it with an advantage. Other classes can use it too, without the advantage.
Against the rest: machine guns
Shots per kill
Rank 7 of 11
Accuracy
Rank 10 of 11
Headshots
Rank 3 of 11
Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.
