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Machine Guns

M123K

Measured across 131 real players, each with 50+ kills with it.

It's used at the same ranges as other Machine Guns: 6.2% of its kills are hip-fire. Among the 11 Machine Guns, it ranks 7th in shots per kill (35.1), 10th in accuracy (16.4%) and 4th in kills per minute (1.54).

Kills per minute
1.54
Hip-fire kills
6.2%
Its family: 12.0%. The higher, the closer range.
M123K

What's good with the M123K

How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.

Shots per kill

+30% vs its family35.1

Half of players are between 26.3 and 45.5. At 26.3 or fewer, you use it better than 3 in 4. Below 20, top 10%.

Accuracy

−23% vs its family16.4%

Half of players are between 12.8% and 19.2%. At 19.2% or more, you use it better than 3 in 4. Above 23.7%, top 10%.

Headshots

+11% vs its family15.8%

Half of players are between 13.5% and 18.0%. At 18.0% or more, you use it better than 3 in 4. Above 20.4%, top 10%.

Which class gets the most out of it

It's a signature weapon of the Support class: that class carries it with an advantage. Other classes can use it too, without the advantage.

Compare it with other weapons

Against the rest: machine guns

Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.