Machine Guns
RPKM
Measured across 226 real players, each with 50+ kills with it.
It's used at the same ranges as other Machine Guns: 8.0% of its kills are hip-fire. Among the 11 Machine Guns, it ranks 9th in shots per kill (39.6), 2nd in accuracy (20.4%) and 10th in kills per minute (0.71).
- Kills per minute
- 0.71
- Hip-fire kills
- 8.0%
- Its family: 12.0%. The higher, the closer range.

What's good with the RPKM
How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.
Shots per kill
+46% vs its family39.6
Half of players are between 24.4 and 63.2. At 24.4 or fewer, you use it better than 3 in 4. Below 18.4, top 10%.
Accuracy
−5% vs its family20.4%
Half of players are between 17.3% and 24.2%. At 24.2% or more, you use it better than 3 in 4. Above 27.1%, top 10%.
Headshots
average vs its family14.1%
Half of players are between 12.0% and 16.8%. At 16.8% or more, you use it better than 3 in 4. Above 20.0%, top 10%.
Which class gets the most out of it
It's a signature weapon of the Support class: that class carries it with an advantage. Other classes can use it too, without the advantage.
Against the rest: machine guns
Shots per kill
Rank 9 of 11
Accuracy
Rank 2 of 11
Headshots
Rank 8 of 11
Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.
