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All weapons

Machine Guns

RPKM

Measured across 11 real players, each with 50+ kills with it.

  • Fewest shots per kill in its type
RPKM
Shots per kill
23.4
−9% vs its family
Accuracy
18.1%
−3% vs its family
Headshots
14.5%
+8% vs its family
Kills per minute
Coming in a few days: we're measuring it.

What's good with the RPKM

How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.

Shots per kill

23.4

Half of players are between 20.5 and 42.8. At 20.5 or fewer, you use it better than 3 in 4.

Accuracy

18.1%

Half of players are between 15.4% and 21.9%. At 21.9% or more, you use it better than 3 in 4.

Headshots

14.5%

Half of players are between 12.2% and 17.6%. At 17.6% or more, you use it better than 3 in 4.

Which class gets the most out of it

It's a signature weapon of the Support class: that class carries it with an advantage. Other classes can use it too, without the advantage.

Compare it with other weapons

Against the rest: machine guns

Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.