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Machine Guns

RPKM

Measured across 226 real players, each with 50+ kills with it.

It's used at the same ranges as other Machine Guns: 8.0% of its kills are hip-fire. Among the 11 Machine Guns, it ranks 9th in shots per kill (39.6), 2nd in accuracy (20.4%) and 10th in kills per minute (0.71).

Kills per minute
0.71
Hip-fire kills
8.0%
Its family: 12.0%. The higher, the closer range.
RPKM

What's good with the RPKM

How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.

Shots per kill

+46% vs its family39.6

Half of players are between 24.4 and 63.2. At 24.4 or fewer, you use it better than 3 in 4. Below 18.4, top 10%.

Accuracy

−5% vs its family20.4%

Half of players are between 17.3% and 24.2%. At 24.2% or more, you use it better than 3 in 4. Above 27.1%, top 10%.

Headshots

average vs its family14.1%

Half of players are between 12.0% and 16.8%. At 16.8% or more, you use it better than 3 in 4. Above 20.0%, top 10%.

Which class gets the most out of it

It's a signature weapon of the Support class: that class carries it with an advantage. Other classes can use it too, without the advantage.

Compare it with other weapons

Against the rest: machine guns

Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.