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Machine Guns

L110

Measured across 199 real players, each with 50+ kills with it.

It's used at the same ranges as other Machine Guns: 7.2% of its kills are hip-fire. Among the 11 Machine Guns, it ranks 8th in shots per kill (38.5), 9th in accuracy (16.7%) and 8th in kills per minute (1).

Kills per minute
1
Hip-fire kills
7.2%
Its family: 12.0%. The higher, the closer range.
L110

What's good with the L110

How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.

Shots per kill

+42% vs its family38.5

Half of players are between 26.5 and 51.4. At 26.5 or fewer, you use it better than 3 in 4. Below 21.7, top 10%.

Accuracy

−22% vs its family16.7%

Half of players are between 13.3% and 20.0%. At 20.0% or more, you use it better than 3 in 4. Above 22.9%, top 10%.

Headshots

−3% vs its family13.8%

Half of players are between 11.8% and 16.4%. At 16.4% or more, you use it better than 3 in 4. Above 19.1%, top 10%.

Which class gets the most out of it

It's a signature weapon of the Support class: that class carries it with an advantage. Other classes can use it too, without the advantage.

Compare it with other weapons

Against the rest: machine guns

Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.