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Machine Guns

M250

Measured across 55 real players, each with 50+ kills with it.

It's used at the same ranges as other Machine Guns: 2.4% of its kills are hip-fire. Among the 11 Machine Guns, it ranks 6th in shots per kill (29.1), 11th in accuracy (15.8%) and 5th in kills per minute (1.34).

Kills per minute
1.34
Hip-fire kills
2.4%
Its family: 12.0%. The higher, the closer range.
M250

What's good with the M250

How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.

Shots per kill

+7% vs its family29.1

Half of players are between 21.2 and 39.9. At 21.2 or fewer, you use it better than 3 in 4. Below 19.1, top 10%.

Accuracy

−26% vs its family15.8%

Half of players are between 13.0% and 18.5%. At 18.5% or more, you use it better than 3 in 4. Above 22.0%, top 10%.

Headshots

+4% vs its family14.7%

Half of players are between 13.6% and 17.6%. At 17.6% or more, you use it better than 3 in 4. Above 20.2%, top 10%.

Which class gets the most out of it

It's a signature weapon of the Support class: that class carries it with an advantage. Other classes can use it too, without the advantage.

Compare it with other weapons

Against the rest: machine guns

Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.