Machine Guns
M250
Measured across 55 real players, each with 50+ kills with it.
It's used at the same ranges as other Machine Guns: 2.4% of its kills are hip-fire. Among the 11 Machine Guns, it ranks 6th in shots per kill (29.1), 11th in accuracy (15.8%) and 5th in kills per minute (1.34).
- Kills per minute
- 1.34
- Hip-fire kills
- 2.4%
- Its family: 12.0%. The higher, the closer range.

What's good with the M250
How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.
Shots per kill
+7% vs its family29.1
Half of players are between 21.2 and 39.9. At 21.2 or fewer, you use it better than 3 in 4. Below 19.1, top 10%.
Accuracy
−26% vs its family15.8%
Half of players are between 13.0% and 18.5%. At 18.5% or more, you use it better than 3 in 4. Above 22.0%, top 10%.
Headshots
+4% vs its family14.7%
Half of players are between 13.6% and 17.6%. At 17.6% or more, you use it better than 3 in 4. Above 20.2%, top 10%.
Which class gets the most out of it
It's a signature weapon of the Support class: that class carries it with an advantage. Other classes can use it too, without the advantage.
Against the rest: machine guns
Shots per kill
Rank 6 of 11
Accuracy
Rank 11 of 11
Headshots
Rank 7 of 11
Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.
