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Machine Guns

DRS-IAR

Measured across 730 real players, each with 50+ kills with it.

It's the 4th most used weapon among the players we track. It's used at the same ranges as other Machine Guns: 7.2% of its kills are hip-fire. Among the 11 Machine Guns, it ranks 3rd in shots per kill (26.2), 1st in accuracy (21.0%) and 2nd in kills per minute (1.74).

  • Most accurate in its type
Kills per minute
1.74
Hip-fire kills
7.2%
Its family: 12.0%. The higher, the closer range.
DRS-IAR

What's good with the DRS-IAR

How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.

Shots per kill

−3% vs its family26.2

Half of players are between 20.6 and 34. At 20.6 or fewer, you use it better than 3 in 4. Below 17.7, top 10%.

Accuracy

average vs its family21.0%

Half of players are between 17.7% and 23.9%. At 23.9% or more, you use it better than 3 in 4. Above 26.6%, top 10%.

Headshots

+11% vs its family15.7%

Half of players are between 13.5% and 18.3%. At 18.3% or more, you use it better than 3 in 4. Above 20.9%, top 10%.

Which class gets the most out of it

It's a signature weapon of the Support class: that class carries it with an advantage. Other classes can use it too, without the advantage.

Compare it with other weapons

Against the rest: machine guns

Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.