Machine Guns
DRS-IAR
Measured across 730 real players, each with 50+ kills with it.
It's the 4th most used weapon among the players we track. It's used at the same ranges as other Machine Guns: 7.2% of its kills are hip-fire. Among the 11 Machine Guns, it ranks 3rd in shots per kill (26.2), 1st in accuracy (21.0%) and 2nd in kills per minute (1.74).
- Most accurate in its type
- Kills per minute
- 1.74
- Hip-fire kills
- 7.2%
- Its family: 12.0%. The higher, the closer range.

What's good with the DRS-IAR
How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.
Shots per kill
−3% vs its family26.2
Half of players are between 20.6 and 34. At 20.6 or fewer, you use it better than 3 in 4. Below 17.7, top 10%.
Accuracy
average vs its family21.0%
Half of players are between 17.7% and 23.9%. At 23.9% or more, you use it better than 3 in 4. Above 26.6%, top 10%.
Headshots
+11% vs its family15.7%
Half of players are between 13.5% and 18.3%. At 18.3% or more, you use it better than 3 in 4. Above 20.9%, top 10%.
Which class gets the most out of it
It's a signature weapon of the Support class: that class carries it with an advantage. Other classes can use it too, without the advantage.
Against the rest: machine guns
Shots per kill
Rank 3 of 11
Accuracy
Rank 1 of 11
Headshots
Rank 4 of 11
Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.
