Machine Guns
DRS-IAR
Measured across 48 real players, each with 50+ kills with it.
- Most accurate in its type

- Shots per kill
- 25.3
- average vs its family
- Accuracy
- 20.1%
- +7% vs its family
- Headshots
- 14.2%
- +6% vs its family
- Kills per minute
- —
- Coming in a few days: we're measuring it.
What's good with the DRS-IAR
How normal players spread out: the solid band is the middle half, the white line the median and the yellow one its family (all automatic weapons, for example). Right is always better.
Shots per kill
25.3
Half of players are between 19.5 and 33.4. At 19.5 or fewer, you use it better than 3 in 4. Below 15.6, top 10%.
Accuracy
20.1%
Half of players are between 17.3% and 22.0%. At 22.0% or more, you use it better than 3 in 4. Above 25.6%, top 10%.
Headshots
14.2%
Half of players are between 11.6% and 16.8%. At 16.8% or more, you use it better than 3 in 4. Above 18.4%, top 10%.
Which class gets the most out of it
It's a signature weapon of the Support class: that class carries it with an advantage. Other classes can use it too, without the advantage.
Against the rest: machine guns
Shots per kill
Rank 2 of 6
Accuracy
Rank 1 of 6
Headshots
Rank 5 of 6
Data: public stats from players our engine sees as normal. These aren't the weapon's official numbers (damage, fire rate): it's how it really performs in people's hands.